Comments on: The illusion of choice in Deus Ex: Human Revolution http://blog.gaming.stackexchange.com/2011/09/choice-in-deus-ex-hr/ The Gaming Stack Exchange Blog Mon, 27 Feb 2017 10:24:14 +0000 hourly 1 https://wordpress.org/?v=4.5.6 By: DMA57361 http://blog.gaming.stackexchange.com/2011/09/choice-in-deus-ex-hr/#comment-560 Wed, 14 Sep 2011 12:35:11 +0000 http://gaming.blogoverflow.com/?p=2594#comment-560 It wasn’t the lack of branching that was the problem, but the whole way the ending was delivered. It felt very much like I wasn’t really playing the game any more. Play had already finished and I was just choosing a final cut scene. That and it’s excessively slow pace (thank to Eliza’s rambling) made it all very anticlimactic for me.

What they should have done is somehow bind the choice you make in to the final boss fight – provide different ways to beat the boss to influence the result, hide the buttons behind different sections you have to fight to or something of that nature. Make it part of the flow of the game, not just tacked on at the end.

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By: Mana http://blog.gaming.stackexchange.com/2011/09/choice-in-deus-ex-hr/#comment-549 Mon, 12 Sep 2011 12:16:25 +0000 http://gaming.blogoverflow.com/?p=2594#comment-549 I didn’t really feel as frustrated by the ending because I never really expected the ending to branch off based on my actions over the course of the game. That being said, I felt like a bit more closure for all of the characters would have been nice.

]]> By: yx_ http://blog.gaming.stackexchange.com/2011/09/choice-in-deus-ex-hr/#comment-535 Fri, 09 Sep 2011 13:02:48 +0000 http://gaming.blogoverflow.com/?p=2594#comment-535 “Hell, I even had the foresight to sneak in an early question on the game to pick up my first Taxonomist badge on the network for it (muwhaha, that’s how to do it folks!).”

Ahha, thanks for that tip! :P

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